Critical attacks
Perhaps you noticed that not always % of the critical strike on the equipped artifact is displayed in the characteristics of your hero, and repeatedly you wondered – why so? Let’s try to explain to you.
First of all, you need to know about how many types of critical attacks there are:
– Critical hit in melee.
– Critical hit in ranged combat. (Critical Shot)
– Critical hit of the hero.
This is the strangeness associated with the latter. The fact is that on artifacts Critical impact of the hero is denoted as normal Critical strike in close combat . The roots of this can be found both in the features of the game engine, and in the laziness of developers. Essence one – Critical hit of the hero mimics under Critical strike in close combat .
What is a Critical Impact of the Hero:
– Critical hit of the hero is displayed in characteristics of the hero .
– Critical hit of the hero gives a chance of critical attack both in near , and in far battle.
As you can see, this is a very useful thing not only for warriors, but for shooters, as Critical hit of the hero gives a chance of the Critical shot in addition to Critical hit . Distinguish the simple Critical hit in close combat from Critical impact of the hero can be on the first of its features – the display in characteristics of the hero . To do this, simply put the thing with the% Critical Hit and look at Hero menu, whether the bonus feature has increased Critical hit , or not:
If not – on the artifact Critical melee strike
If yes – on artifact Critical hit of the hero
This knowledge will probably force you to rethink the attitude to some artifacts that you previously considered useless, and also get rid of the misconception that if \% Critical strike from a wear.
Shooter’s Guide
Why are the different types of shooting different from each other?
Surely you noticed most of the shooting units in the game ability of the shooter. “So what?”, You will think. And, meanwhile, this ability greatly affects the shooting, like all the others. Below is a list of abilities that affect shooting in Age of Heroes Online :
(NOTE: only those abilities that affect damage and bonuses for shots are listed here.) There is no list of abilities that impose different effects here)
Shooting: at a distance of 2-4 cells damage \ unchanged ; at a distance of 5 cells penalty to damage -50% ; when attacking a common staff in the staff to the damage -50% .
Boy arrow: at a distance of 2-4 cells damage unchanged; at a distance of 5 cells penalty to damage -50% ; When attacking a blob, the bonus to damage is + 50% .
Metal: at distance 2-4 cells damage unchanged ; at a distance of 5-6 cells bonus to damage + 50% ; at a distance of 7 cells penalty to damage -50% ; when attacking a general staff for damage -30% .
A sharp shot: at a distance of 2-4 cells is fine to the damage -30% \, at a distance of 5 cells, the damage is unchanged ; when attacking a blob, the penalty for damage is -30% .
These were the main abilities of shooters. Proceed to the additional:
Powerful shot: at a distance of 2-4 cells bonus to damage+ 100% .
At a lightning bolt: means that the shooter attacks electricity.
Shadowbolt: means that the shooter attacks Shadow .
Seal shot: + 20% chance Slaughter shot .
Control shot: + 100% chance Response shot .
Shot in response: + 50% chance Response shot .
Recent shot: + 30% chance Response shot .
Fast reaction: + 15% chance Response shot .
Double shot: + 30% chance Double shot .
Fast recharge: + 15% chance Double shot .
Resistances
How does it works?
The weakness to the magic of a certain element means that the entire army at the mob will receive + 100% damage to the specified element. If a unit in the army mob has resistance to the elements, it will receive full damage (without weakness, the unit would receive only half damage). Weakness, as a rule, affects all mobs in the location, not counting those that need to be killed by the quest. Weakness is relevant for all adjacent locations (dungeons), unless the dungeons are independent locations.
The following weaknesses are described by locations:
Small tunnels: – Weakness to the magic of Darkness;
Sanguard post: – Weakness to the magic of Nature;
Burevestnik Village: – Weakness to Poison magic;
Raiden: – Weakness to Arcane magic;
Forward: – Akrana’s Weakness to Magic;
Uoha’Thumh: – Weakness to the magic of Poison;
Uta’Hatt: – Weakness to the magic of Nature;
Stampa Looking Into Water: – Weakness to fire magic;
Reniol: – Cold Magic Weakness;
Aurenfey: – Weakness to the magic of Fire;
Dvarfhill post: – Weakness to the magic of Nature.
List will increase as you add weaknesses to different locations.